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You can earn abilities from other paths to a limited degree, but overall your chosen path will heavily influence your playstyle.Įventually, you'll need to start using proper magics. The research menu forms a branching tree (see below), and your first selection will be to commit to a path that defines your initial abilities and final ascension. Once you have some power points, it's time to research! Simply use your codex in-hand to open the research menu and spend your points on abilities. Influences can only be harvested once, so don't waste time trying to collect those that other heretics have already taken!Īn already harvested influence. After being harvested, the influence will lose it's electric-like bursts, gain a yellow glow with a rainbow border originating from the middle, change their name to pierced reality, and become visible to the entire crew. To harvest an influence, simply hit it with your codex and remain still for a short period. Initially, influences flicker with bursts of energy similar to electricity, have randomized names, and can only be seen by heretics. Whenever there are heretics aboard Space Station 13, influences will randomly spawn across the station after sometime into the shift. Influences are the easy way to gain power points. Transmuting a new Living Heart requires a new heart, a splatter of blood, and a poppy flower.In order to transmute a new Codex Cicatrix, you'll need human flesh, a pair of eyes, a bible, and a pen.Should you lose these occult items, you can transmute new ones using your victims, and items around the station. As you grow in power, your Grasp will gain additional effects.Īll of these are critical to your ascension, so don't lose them, and keep them hidden from security! Mansus Grasp, a modular spell that, without upgrades, lets you touch a target to cause knockdown and light burn damage on a 15 second cooldown.The Living Heart, used to transmute and find your targets.The Codex Cicatrix, used to draw runes and research.To aid this task, you start with two items and a spell: You can increase your power in two ways: harvesting magic energies from the eldritch influences around the station, or by sacrificing any crew members your dark patrons may hunger for.
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The ultimate goal of a heretic, aside from completing their standard traitor objectives, is to gain power points to unlock their abilities. You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities.
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